Most terrifying moments in games without horror
When gamers are in the mood for fear, there is no shortage of stellar horror games to sate their appetites. From blockbuster franchises to small-scale independent ventures, it’s fair to say that there is a horror game for everyone. Still, the horror genre doesn’t have a monopoly on memorable scares.
The point is, even games without horror contain some pretty effective scares. These moments are arguably the scariest ones given that players often don’t expect them. They seem to come out of nowhere, making fans instantly uncomfortable and nervous. The examples are almost endless, but these terrifying encounters tend to stand out.
Darth Sion is coming – KOTOR 2
For a Star wars video game, Knights of the Old Republic 2: The Sith Lords is a surprisingly frightening experience. From the start of the game, players are overcome with a palpable sense of dread. They wake up inside an isolated mining facility whose inhabitants have almost all been slaughtered.
The scariest moment, however, is when the player comes face to face with Darth Sion. The latter is a horrible walking corpse with very little humanity. As Zion confronts the player, the camera angles up to a long shot of a wobbly hallway, where a figure can just be seen. Slowly, the camera zooms in, revealing the macabre villain. It’s a scary scene, especially for a child!
The Museum of Witchcraft – Fallout 4
The Publication date The series is known to embark on horror-themed side quests. In Fallout 4, players are sent to investigate the Museum of Witchcraft as part of the quest “The Devil’s Due”. From the moment players arrive at the scene, it’s clear that something is wrong.
The interior is dark and run down. Scary mannequins in various poses are scattered throughout the rooms. Strange and invisible noises can be heard from above. The imagination of the player can run wild, without really knowing what is going on. Eventually, these nebulous fears become reality when a gigantic Deathclaw is revealed to be the culprit.
The boy of silence – Bioshock Infinite
Bioshock Infinite is a bird of a different feather among its own franchise. It ditched almost all of the horror elements that characterized the previous two entries in favor of a more action-oriented style. One section of the game, however, is definitely meant to be scary. Booker’s exploration of dark and menacing Comstock House is the only spooky segment in an otherwise unscary game.
The strangest enemy encountered there is the Boy of Silence. Equipped with a gigantic horn instead of a head, these enemies cannot be fought directly. Instead, they alert other enemies to Booker’s location. Perhaps the most terrifying scene of all is when Booker finds a Boy of Silence right behind him after unlocking the elevator. A scream accompanies the jumpscare.
Solid metal gear is one of the most beloved stealth video games of all time. As Solid Snake, players must fight their way through a massive nuclear facility while trying to stop a ruthless gang of terrorists. It’s a spy thriller at its core, not a ghoulish horror show.
However, he is a scene that is actually quite scary, not to mention the violence. At one point, fans will witness a group of bloodied corpses strewn across a hallway. A survivor gurgles “it’s a ghost” before expiring. It’s definitely one of the most shocking and brutal scenes in the game, one that requires the player to sit closer to the edge of their seat.
Man-Bat Says Hello – Batman: Arkham Knight
Batman’s Thugs Gallery contains its fair share of eccentrics. In Knight of arkham, Batman faces off against both old and new enemies in the final entry to the trilogy. One villain, in particular, debuts in the most critical way possible.
In the Arkham trilogy, Batman’s primary form of transportation is his grappling hook. This is an action that will be performed thousands of times throughout an uneventful game, cradling players in a false sense of security. That is until Man-Bat is unleashed. When that happens, the next time players latch onto a roof, they can be treated with a mind-boggling surprise from the furry monster.
House of Horrors – Skyrim
Many adjectives can be used to describe The Elder Scrolls 5: Skyrim, but “scary” is usually not one of them. As a fantasy RPG, the themes and mechanics of the game are not meant to make the player feel vulnerable and scared. Quite the reverse, in fact. The Dragonborn is immensely powerful, able to strike down any enemy.
Nonetheless, the quest “The House of Horrors” in Markarth invokes a sense of helplessness, however fleeting it may be. The player is locked in a seemingly haunted house, which begins to act strangely. The furniture is rearranged, the lights go out and soft whispers are periodically heard. Next, a drumbeat sounds as a malevolent voice orders the player to kill their hapless companion. It’s one of the most unique moments in the game, which unfortunately ends far too quickly.
The Nightmare Sequence – Max Payne
In the Max Payne series, the main character is not a man to be taken lightly. He’s a grizzled detective, capable of taking on legions of gangsters and corrupt societies. Max Payne is mostly action-oriented, but there are also a lot of dark moments.
A spooky segment of the game sees Max going through his own nightmare. Players take part in actions such as walking a tightrope on cords of blood and following the sounds of a crying baby in a maze-shaped house. It’s an odd streak, but one that tends to be quite memorable among fans.
The vampire of Saint-Denis – Red Dead Redemption 2
Red Dead Redemption 2 is a Western epic that revolves around outlaws and gunmen. Hard-hitting horror items aren’t at the top of the list. However, the games developed by Rockstar are certainly not lacking in weirdness and sometimes disturbing encounters.
One such macabre episode involves a vampire stalking the streets of Saint-Denis. After discovering a collection of clues, players can face off against the leech feasting on the neck of an unfortunate victim. When pushed, this Nosferatu lookalike will try to make the player their next meal.
The Moon – Legend Of Zelda: Majora’s Mask
In general, the artistic style of THE Legend of Zelda series does not lend itself well to macabre imagery. While Link’s adventures are fraught with danger, there is usually not much that justifies feelings of dread.
The Legend of Zelda: The Mask of Majora is a slight exception. Anyone who looks at the moon is in terrible fear. His expression is certainly macabre, possessing big, crazy eyes as well as an ominous growl. It’s an image that’s hard to forget anytime soon, that’s for sure.
Shalebridge Cradle – Thief: Deadly Shadows
Thief: Deadly Shadows, like the series as a whole, is a stealth-centric experience. However, one element that makes Thief: Deadly Shadows standing out from the rest is the famous “Robbing the Cradle” level, a segment filled with real and imagined dangers.
Sailing the haunted Cradle of Shalebridge is an intense experience. The building has a spirit of its own, forcing the spirits of its former inmates to roam the halls again. The injection of elements of survival horror into an otherwise stealth-focused game catches the player off guard in an extremely effective way.
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The rumored Twisted Metal reboot from Destruction All-Stars developer Lucid Games is also said to be aimed at a free-to-play structure.
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